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Exploring the Potential of Undergraduate Radiology Education in the Virtual World Second Life with First-cycle and Second-cycle Medical Students

Rationale and Objectives

Virtual worlds have a remarkable potential for effective teaching and learning, providing immersive, realistic, and engaging online events. Previous studies have explored online education of health professionals in Second Life (SL), the most widely used virtual world, but none of the previous learning experiences were related to radiology. The purpose of this study was to explore the potential use of SL for undergraduate radiology education and the involvement of students in SL learning activities.

Materials and Methods

We delivered a 4-week voluntary undergraduate radiology education program in SL, based on synchronous sessions and asynchronous tasks, with two modalities: introduction to basic radiology for first-cycle (first- to third-year) students and case-based clinical radiology for second-cycle (fourth- to sixth-year) students. Participants completed an evaluation questionnaire about the experiences after the learning program.

Results

Forty-six students (20 first-cycle and 26 second-cycle) participated in this study. They found the contents of the course appropriate (mean ≥ 4.53/5), the initiative interesting, and the environment attractive (mean ≥ 4.32/5), and they were willing to participate in future SL experiences (mean ≥ 4.63/5). All students highly rated the organization, the content, the benefit to their medical education, and the professor (mean ≥ 9.05/10).

Conclusion

Online radiology education using SL is feasible and well received by medical students of all year groups. The students participated and engaged in this activity very positively and rated the experience highly. The potential of using SL for radiology education includes promising expectations regarding collaborative learning and gamification.

Introduction

A virtual world is a computer-based simulated environment, as well as an online community and a three-dimensional virtual space that simulates reality in which the user interacts with contents and visitors without having to physically move to a common place. In 2003, the company Linden Research Inc. created Second Life (SL), one of the most well-known and widely used virtual worlds, a virtual community developed by its own users . To join SL, the user must create an account, choose an avatar, and download the SL viewer or any other SL-compatible viewer to display the virtual world on his or her computer screen. Almost all the objects that are visible in SL are built from primitive three-dimensional geometric shapes called prims. Prims can assume any desirable shape and can look any way desired by applying selected textures to their surfaces. They can do things via internal scripts written in Linden Scripting Language, or share media, for example, displaying a web page on a face . The user interacts with the virtual world by means of his or her avatar. Interactions include viewing the world from different perspectives and focuses, touching objects, answering to displayed menus originated from Linden Scripting Language scripts, moving, adopting gestures, and communicating with others.

Virtual worlds have a remarkable potential to be used for effective teaching and learning , providing the possibility to create immersive, realistic, and engaging online events that can provide high-quality medical education to health-related users in remote locations . There are a wide range of health-related activities on SL , most of them dedicated to patient education or increased awareness about health issues, but there are also training sites that offer education by means of classrooms, discussions, lectures, simulation, and patient interaction. In fact, professional and academic education in health care contains the largest number of papers in a systematic literature review regarding the use of three-dimensional virtual worlds .

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Materials and Methods

The Medical Master Island

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Figure 1, Up: aerial view of the Medical Master Island ( left ) and of the undergraduate building where this project was held ( right ). Down: repository room where all the content of the course was available ( left ) and a scene with two students looking at the task panels in the partial-basement exhibit hall ( right ).

Figure 2, Scenes during synchronous lectures and workshops for the first-cycle ( up ) and second-cycle students ( down ), respectively.

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Recruitment

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The Course

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TABLE 1

Attendance to Sessions and Completion of Tasks Along the Project

First-cycle Students Second-cycle Students_P_ \* All Students Day 1 Introduction to Second Life 19/20 (95%) 22/26 (84%) .10 41/46 (89%) Day 2 Introduction to radiographic studies Chest X-ray interpretation workshop 19/20 (95%) 22/26 (85%) .10 41/46 (89%) Day 3 Introduction to ultrasonography and Nuclear Medicine Abdominal X-ray interpretation workshop 18/20 (90%) 25/26 (96%) .08 43/46 (93%) Day 4 Introduction to CT and MRI Musculoskeletal X-ray interpretation workshop 18/20 (90%) 20/26 (77%) .09 38/46 (83%) All days74/80 (92%)89/104 (85.6%).01163/184 (88.6%) Task 1 Identify radiological studies with and without contrast (10 cases) Chest X-rays clinical interpretation (10 cases) 20/20 (100%) 24/26 (92%) .10 44/46 (96%) Task 2 Identify anatomical structures in radiological studies (12 cases) Abdominal X-rays clinical interpretation (10 cases) 20/20 (100%) 24/26 (92%) .10 44/46 (96%) Task 3 Variability in abdominal radiographs (20 cases) 20/20 (100%) 23/26 (88%) .06 43/46 (93%) Task 4 Identification and description of sectional studies (10 cases) Musculoskeletal X-rays clinical interpretation (10 cases) 17/20 (85%) 23/26 (88%) .21 40/46 (87%) All tasks95/100 (95%)117/130 (90.0%).01212/230 (92.2%)

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Evaluation

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Statistical Analysis

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Results

Participation in the Activities

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Asynchronous Tasks Outcomes

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TABLE 2

Results of the Asynchronous Tasks in Terms of Qualification Normalized to 10 Points

First-cycle Students Second-cycle Students First and Second Year Third Year_P_ \* Fourth Year Fifth and Sixth Year_P_ \* Task 1 4.9 ± 2.1 7.6 ± 1.7 .01 3.1 ± 0.6 4.4 ± 1.8 .03 Task 2 3.2 ± 1.1 3.7 ± 0.9 .31 3.3 ± 1.5 6.2 ± 1.7 <.001 Task 3 3.3 ± 1.4 5.0 ± 1.7 .03 5.0 ± 1.3 5.5 ± 1.5 .36 Task 4 4.9 ± 0.9 6.9 ± 1.3 .01 4.2 ± 1.0 6.7 ± 2.0 .01

Data are mean ± standard deviation.

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Students’ Perception of the Project

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TABLE 3

Results of the Questionnaire About the Experience

First-cycle Students Second-cycle Students_P_ \* About Second Life † The initiative has seemed interesting to you 4.68 ± 0.58 4.96 ± 0.21 .04 The island environment has looked attractive to you 4.32 ± 1.11 4.39 ± 0.84 .80 The under-graduate building has seemed appropriate to you 4.37 ± 1.12 4.91 ± 0.29 .03 You knew about Second Life before this experience 1.32 ± 0.82 1.52 ± 1.12 .51 You manage easily enough in Second Life 3.37 ± 1.21 3.52 ± 0.99 .65 The tasks of creation and management of your avatar have been easy 3.47 ± 0.90 3.91 ± 1.11 .21 Your computer has enough requirements to run Second Life without problems 3.95 ± 1.31 3.00 ± 1.65 .049 Your Internet connection is fast enough to run Second Life without problems 4.37 ± 0.90 3.22 ± 1.51 .01 About the project † The contents of the course have seemed appropriates for your medical education 4.53 ± 0.90 4.87 ± 0.34 .10 The contents of the course are very difficult for your current level of knowledge 3.63 ± 1.01 2.83 ± 1.23 .03 You will be able to participate in other experience in Second Life during this course 4.05 ± 1.35 4.13 ± 0.97 .83 You will be able to participate in other experience in Second Life during next courses 4.63 ± 0.68 4.65 ± 0.57 .92 The intervention of the professor has been adequate 4.95 ± 0.23 5.00 ± 0.00 .28 The planning of the course has seemed interesting to you 4.47 ± 0.70 4.74 ± 0.54 .17 Your participation has been very active 3.79 ± 1.18 3.96 ± 0.98 .62 The contact with your mates in Second Life is very beneficial for your training 4.16 ± 1.26 4.00 ± 0.95 .65 Qualification the project ‡ The experience globally 8.74 ± 1.19 9.48 ± 0.79 .02 The organization of the project 9.05 ± 1.22 9.30 ± 0.82 .43 The island environment 8.32 ± 2.14 8.83 ± 1.40 .36 The educational contents 9.05 ± 1.03 9.26 ± 0.92 .49 The profit for your education 9.05 ± 0.97 9.26 ± 0.96 .49 The professor 9.58 ± 0.77 9.83 ± 0.39 .18 The interaction with your mates 8.42 ± 1.68 8.57 ± 1.80 .79 The presential sessions 8.42 ± 1.68 9.13 ± 0.97 .09 The tasks 7.37 ± 2.06 8.35 ± 1.19 .06 The connectivity 7.89 ± 2.56 8.13 ± 1.32 .70

Data are mean ± standard deviation.

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Discussion

Principal Results

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Potential of SL for Undergraduate Radiology Learning

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Students’ Involvement in SL Activities (Participation and Engagement)

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Students’ Perception and Evaluation of the Project

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Limitations

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Comparison to Prior Work

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Conclusions and Future Work

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Acknowledgment

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